Australia and New Zealand gamers research database
Demographic, behavioural and attitudinal data of people who play computer games compared to people who do not. An audience study of 1200 households in Australia and 800 households in New Zealand. The data was collected in 2009.
Closely related collections to this collection (they have a parent-child relationship) are displayed in a browsable tree structure to provide contextual information for this collection and to facilitate discovery. Browse the related collections by expanding each tree node. Access a related collection of interest by clicking on the hyperlink.
Please note that only collections using the reciprocal RIF-CS relationship type "isPartOf/hasPart" are listed here. Use the Collections Connections box on the right to access all related collections.
Case study: Australia's computer games audience and restrictive ratings system
text: New Zealand
Field of Research
Login to tag this record with meaningful keywords to make it easier to discover.