Dataset

Can we catch em all? An exploration of the nexus between augmented reality games, urban planning and urban design

Southern Cross University
Potts, Ruth (Enriched by) Yee, Lachlan (Enriched by, Aggregated by)
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ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2FANDS&rft_id=info:doi10.4226/47/5a29e4bf0883b&rft.title=Can we catch em all? An exploration of the nexus between augmented reality games, urban planning and urban design&rft.identifier=https://epubs.scu.edu.au/data_collections/39&rft.publisher=Southern Cross University&rft.description=Over a 1000 Australian's surveyed for their use of augmented reality games on hand held devices and how it has influenced their use of public spaces in urban and regional areas.&rft.creator=Yee, Lachlan&rft.date=2017&rft_rights=Creative Commons Attribution-ShareAlike http://creativecommons.org/licenses/by-sa/4.0/&rft_subject=Augmented Reality Game&rft_subject=Pokemon Go&rft_subject=Public Spaces&rft_subject=Urban and Regional Planning&rft.type=dataset&rft.language=English Access the data

Licence & Rights:

Open Licence view details
CC-BY-SA

Creative Commons Attribution-ShareAlike
http://creativecommons.org/licenses/by-sa/4.0/

Full description

Over a 1000 Australian's surveyed for their use of augmented reality games on hand held devices and how it has influenced their use of public spaces in urban and regional areas.

Issued: 01 01 2017

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